STEAMPUNK
A future that runs on coal, and never asks who shovels it.
Both engravings are from 1870. The word "steampunk" would not exist for another hundred and seventeen years.
It was a joke.
K.W. Jeter wrote a letter to Locus magazine, printed in the April 1987 issue, half-seriously proposing "steampunk" for the Victorian-set novels he, Tim Powers and James Blaylock were writing — Jeter's own Morlock Night (1979) and Infernal Devices (1987), Powers' The Anubis Gates (1983), Blaylock's Homunculus (1986). The three had been classmates at California State University, Fullerton.
The word was built by swapping one word in "cyberpunk," which was two years old at the time. Nobody expected it to stick.
Cyberpunk's protagonist is disposable; steampunk's is usually a gentleman with a workshop. That difference is the whole gap between the two.
CYBERPUNK— 1984 —the machine you cannot see
STEAMPUNK— 1987 —the machine you can take apart
Steampunk was the first genre to borrow the -punk suffix, and in doing so it turned the suffix into a template — pick a technology, build a world on it, add "punk." Every later -punk follows the shape Jeter made as a joke.
Steampunk's inventory is not invented.
It is nineteenth-century engineering, remembered fondly. Charles Babbage designed a mechanical computer in the 1820s and 1830s that was never completed in his lifetime.
The Great Exhibition of 1851 filled a building of iron and glass with the machinery of an industrial empire and invited the public in to admire it.
Jules Verne's Nautilus, engraved by Alphonse de Neuville in 1870, gave the genre its interiors before the genre existed.
The Victorians did not need a retrofuture. They already believed the machines were the future.
The Victorian era steampunk borrows from was also the era of empire, colonial extraction, and child labour in the mills that made the brass. The aesthetic keeps the drawing room, the airship, and the polished instrument, and quietly leaves out who was shovelling. This is the standard and fair criticism of the genre; some later writers have deliberately worked against it.
Steampunk is the only -punk whose technology is legible: you can see every gear, follow every pipe, understand the machine by looking at it. That is the appeal, and it is nostalgia for comprehension rather than for the nineteenth century.
A joke in a letter, and now it is the second-largest world in the family.